The title is a little silly, but I liked all the "T"s
The previous Top Ten was quite popular and it was put together in the spirit of all the contentious issues that seem to get endlessly discussed concerning the game. But this time, these questions were put together because I have been pondering what exactly are people's rules preferences for playing their game. There have been so many little changes over the years.
And, of course, if enough people answer the questions, then I will make some pie charts to give a consensus (if there is one) of what people's preferences are.
So, if you have some spare time, here are 10 more troll questions dealing with various differences in the rules over the years.
(1). Should energy drain take away one level of experience points from the character? Yes or No? If no, what should level drain do?
(2). Should the oil used in lanterns do significant damage (more than 1 hp in damage) if thrown on an opponent and set on fire? Yes or No? If yes, how much damage should it do?
(3). Should poison give a save or die roll, with a fail rolled indicating instant death? Yes or No? If no, how should game mechanics relating to poison work?
(4). Do characters die when they reach 0 hit points? Yes or No? If no, then at what point is a character dead?
(5). Does the primary spell mechanic for a magic user consist of a "memorize and forget system" (aka Vancian)? Yes or No? If no, what alternative do you use?
(6). Should all weapons do 1d6 damage or should different weapons have varying dice (1d4, 1d8, etc...) for damage?
(7). Should a character that has a high ability score in their prime requisite receive an experience point bonus? Yes or No?
(8). Should a character with an constitution of 18 get a +3 bonus to hit points, or a +2 bonus to hit points, or a +1 bonus to hit points or no bonus to hit points? And should other ability scores grant similar bonuses to other game mechanics?
(9). Should a character have 1 unified saving throw number, or 3 saving throw types based on ability scores (reflex, fortitude, will), or 5 types based on potential game effects (magic wand, poison attacks)? or something else?
(10). Should a cleric get (A) 1 spell at 1st level (B) no spells at 1st level (C) more than 1 spell at 1st level?